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Reviews/User Scores:
7.00 Insite
7.25 Mapraider
4.00 NaliCity |
Download Locations:
Download
*Extreme
Players' 'Round
1' Mappack |
Press:
Featured in the
Extreme
Players' Mappack.
Included is an
interview with me. |
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Game: UT2004
Player Count: 4 - 8
Released 08-20-04
My first map release, though not my first map. I cut my original concept,
DM-BelowTokaraDeluxe in half in order to submit this to a mapping competition.
I wanted plenty of z-axis and variable gameplay to encourage z-axis travel.
But in many areas, I 'hid' the z-axis travel too well. In the 'waterfall
room' one can jump from the upper catwalks down to the lower ones by jumping
toward the wall, but this is not obvious. Also, I put the pools of water
at the bottom of each large room to avoid 'punishing' the players from
jumping down. However I found that nobody used these in their intended
fashion.
I also found that the small 'intermediate' areas one can use to descend
the map often go ignored. Amoung other leasson, two of the more valuable
were to make paths more obvious, and to restrict or totally negate the
use of 'small' paths/areas as players will want more of a 'guarantee'
of landing where they want when in a fire fight.
Release won it the front page of BeyondUnreal
for which I am eternally grateful.
It was later included in the Extreme
Players' (German) 'Round
1' Mappack
for which I was intereviewed as well.
For my first map release I was, and am, surprised at how far it
went and, despite it's shortcomings, I am still proud of it. |
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