*Note:
I created the most of the tutorials using the Roboblitz editor,
and I used the Gears Of War editor for the 'Applying Kismet'
section. I may add GOW & UT3 specific items later. Until
then, the Kismet covered will apply to 'Vanilla' UE3 Engines.
If you first need to learn how to create a test map please visit
the following: For Roboblitz, I would reccomend the 'Basic Map'
area of the RoboBlitz
Wiki. For GOW & UT3 I would reccomend the Unreal
Wiki. |
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| What
is Kismet? |
Kismet
is a GUI for UScript that's accessible to Level Designers
to use when creating levels. Level Designers can now take
the events, actors, classes, and actions provided by the engine
and programmers, and put them to use without coding anything
themselves. Gone are the days of tracing event name text through
a series of actors in a level to figure out where something
went wrong. Now you can just follow the lines from point to
point. |
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