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Game: UT2004
Player Count: 8 - 14
Released: 01-16-06
This is my entry into UnrealPlayground's
'Old School Rules' mapping competition. The concept was to create a 'UT99'-styled
UT2004 map by restricting map techniques to those resembling UT99. Static
meshes (except for movers), DXT3, and DXT5 textures were banned (except
for emitters and coronas), and the BSP polycount had to remain below 5000,
along with a few other restrictions. The timeline for completion was 10
days.
To stay true to the idea, I did about 85% of the BSP work in the editor
that shipped with UT99. I then imported the BSP into UT2004 and proceeded
to do the lighting, emitters, weapon and pickup placement, and botpathing.
Due to some RL issues, I did not have the time to fully polish it, but
I am satisfied with the state it did end up in and that I successfully
met the deadline.
One gameplay mechanic I tried to play with a bit, was obscuring line of
sight. I chose steam with which to accomplish this because it provides
varying levels of opacity and with a few moving steam emitters, I think
that it makes the combat a little more interesting. |
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