Matt Bromley
Content/Mission/Level Design since 2006

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My shipped titles are:

; developed by Hangar 13 and released by 2K Games on Oct. 07, 2016

; developed by 2K Marin and released by 2K Games on Aug. 20, 2013

; developed by Kaos Studios and released by THQ on Mar. 15, 2011

; developed by Kaos Studios and released by THQ on Feb. 25, 2008

; developed by N-fusion Interactive and released by Midway on Jun. 25, 2007


Other noteworthy details:

Author of 100+ Unreal Kismet Tutorials and Unreal Lighting Tutorial translator

Speaker on MP level design analysis and Industry Panelist: IADT Detroit Interfaces Conference; 2009

Edited and made minor content contributions to two industry-related books:
"The Hows and Whys of The Games Industry" 2007 and "The Hows and Whys of Level Design" 2008
by Sjoerd De Jong (otherwise known as Hourences)

Involved in the Unreal Online Community as a hobbyist level designer as well as:
Reviewer for community-generated UT99, UT2003, and UT2004 levels at Nali City
Level designer, webmaster, graphic artist, and later leader, of the 'Ultimate Community MapPack'

View my resume/cv online:


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