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These represent the
'next step' I took in polygonal modeling quality. I was learning
UV mapping, and how to better use the tools in Maya 5.0 PLE.
The result, was the damage amp base pictured below.
After a long break while the map was waiting for final release,
I had switched over to Maya 6.5 and had gotten comfortable
with UV mapping. The opportunity came to do a little more
work on the map before release so I decided to create custom
cliffs, which are also pictured below. |
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