...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Float - Random Float




A Random Float is a randomly-generated 'floating-point' value which is like a 'computer' version of scientific notation. For a detailed definition I would advise you to Google or Wikipedia the term. For a simple Level Designer, it's simply a variable to hold number values. Although it could be more complicated than you like.

In a random floating point variable, the float is chosen anywhere between the Min and Max values entered.

• Random Floats are always Dark Blue in Kismet (unless currently selected as in the figure below).

• The FloatValue field is where you set the default float value.

• The Max field would be the maximum you'd allow the float to go.

• The Min field would be the minimum you'd allow the float to go.