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...The
tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.
If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam. |
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Level Loaded And Visible - Level Loaded And Visible
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Level Loaded And Visible
fires off when the level it is contained in has completed
loading, and is visible in game. This is generally used to
start events in a sub-level rather than a persistant level.
Also, since it contains the condition 'And Visible' it is
possible to load a sublevel, but not make it visible. When
the level is loaded, but not yet visible, this event will
not fire until the level is made visible.
• bClientSideOnly, bEnabled, bPlayerOnly, MaxTriggerCount,
and ReTriggerDelay are almost never changed for this Event.
The defaults are generally all you will need. For full descriptions
of these attributes, read the 'Events
- Actors - Destroyed' Tutorial.
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