...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

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Level Loaded And Visible - Level Loaded And Visible




Level Loaded And Visible fires off when the level it is contained in has completed loading, and is visible in game. This is generally used to start events in a sub-level rather than a persistant level. Also, since it contains the condition 'And Visible' it is possible to load a sublevel, but not make it visible. When the level is loaded, but not yet visible, this event will not fire until the level is made visible.

• bClientSideOnly, bEnabled, bPlayerOnly, MaxTriggerCount, and ReTriggerDelay are almost never changed for this Event. The defaults are generally all you will need. For full descriptions of these attributes, read the 'Events - Actors - Destroyed' Tutorial.