...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



LevelStartup - LevelStartup




Level Startup fires off when the level 'starts'. usually used for Persistant Levels, it will kick off any events as soon as the level is available.

• bClientSideOnly, bEnabled, bPlayerOnly, MaxTriggerCount, and ReTriggerDelay are almost never changed for this Event. The defaults are generally all you will need. For full descriptions of these attributes, read the 'Events - Actors - Destroyed' Tutorial.