...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Set SkeletalMesh





Set SkeletalMesh allows a SkeletalMesh to be changed during the course of a game.

• The Target is the object variables representing the actor who'sSkeletal Mesh will be changed.

• The 'New SkeletalMesh' property is where the info for the new SkeletalMesh is entered. To put the information in the field, the SkeletalMesh should be selected in the generic browser. Then, click on the 'New SkeletalMesh' field, and then click on the green arrow to place the SkeletalMesh selected in the generic browser into the field.