*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Set SkeletalMesh





Set SkeletalMesh allows a SkeletalMesh to be changed during the course of a game.

• The Target is the object variables representing the actor who'sSkeletal Mesh will be changed.

• The 'New SkeletalMesh' property is where the info for the new SkeletalMesh is entered. To put the information in the field, the SkeletalMesh should be selected in the generic browser. Then, click on the 'New SkeletalMesh' field, and then click on the green arrow to place the SkeletalMesh selected in the generic browser into the field.