...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Set BlockRigidBody





Set BlockRigidBody will turn on/off collision blocking of RigidBody Actors.

• The Target is the object variable representing the actor who's blocking value is being changed.