...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Vector - Vector




Vectors are variables that hold, usually, coordinate, or x, y, and z information.

• Vectors are always dim/dark yellow in Kismet (unless currently selected as in the figure below).

• The VectValue X, Y, and Z fields are the places one would enter the needed information.