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*Note:
I created the most of the tutorials using the Roboblitz and
Gears of War editors. Based on the engine, and the version,
some properties specified may be in slightly different locations
than what is displayed in the screenshots.
If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal
Wiki.
For UT3: Waylon's
Tutorials. |
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Object - Player
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Player actually represents the
player while the level is loaded and in play. Thus, it is possible
to affect the player directly, or detect them, or anything via
Kismet while the level is active.
• PlayerIdx is the player index number and controls what
'number' the player is in kismet. If I change the index number
to 1, then, as in the image below, the Player 0 changes to Player
1. I have a suspicion that this may be tied to what team the
player is on - for example, perhaps 1 = team red and 0 = team
blue. But I don't know for sure.
• Note: If you're assigng weapons, changing health, or
anything like this, be sure to check your 'bAllPlayers' checkbox.
You wouldn't want to give the player, and then also all the
enemies, 20 extra health! But you would want to leave it unchecked
if, for example, you hooked it up to a teleporter that anyone
could use. Just think about it whenever you use a 'Player' Variable.
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