*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Object - Player




Player actually represents the player while the level is loaded and in play. Thus, it is possible to affect the player directly, or detect them, or anything via Kismet while the level is active.

• PlayerIdx is the player index number and controls what 'number' the player is in kismet. If I change the index number to 1, then, as in the image below, the Player 0 changes to Player 1. I have a suspicion that this may be tied to what team the player is on - for example, perhaps 1 = team red and 0 = team blue. But I don't know for sure.

• Note: If you're assigng weapons, changing health, or anything like this, be sure to check your 'bAllPlayers' checkbox. You wouldn't want to give the player, and then also all the enemies, 20 extra health! But you would want to leave it unchecked if, for example, you hooked it up to a teleporter that anyone could use. Just think about it whenever you use a 'Player' Variable.