|
|

|

|
|
...The
tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.
If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam. |
|
|
|
|
| 
Object - Player
|


|
Player actually represents the
player while the level is loaded and in play. Thus, it is possible
to affect the player directly, or detect them, or anything via
Kismet while the level is active.
• PlayerIdx is the player index number and controls what
'number' the player is in kismet. If I change the index number
to 1, then, as in the image below, the Player 0 changes to Player
1. I have a suspicion that this may be tied to what team the
player is on - for example, perhaps 1 = team red and 0 = team
blue. But I don't know for sure.
• Note: If you're assigng weapons, changing health, or
anything like this, be sure to check your 'bAllPlayers' checkbox.
You wouldn't want to give the player, and then also all the
enemies, 20 extra health! But you would want to leave it unchecked
if, for example, you hooked it up to a teleporter that anyone
could use. Just think about it whenever you use a 'Player' Variable.
|

|

|
|
|






|