...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Object - Object




Objects are generally used either as 'null' values, or to represent an actor of some sort in the level.

• They can be created from scratch, as shown through the menu.

• They can be created by selecting an object in the level, and then right-clicking in Kismet space and selecting the 'New Object Var using..." option.

• Or they can be tied to an actor first by creating a null variable in kismet, right clicking the variable, and then selecting the 'Assign X to Object Variable(s)' while the actor is select, as shown in the screenshot below, where I have a trigger selected in the level.