*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Int - Int




An Integer is used to hold whole-number data in Kismet.

• Integers are always Light Blue in Kismet (unless currently selected as in the figure below).

• The IntValue field is where you set the interger's value.