...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.


Introduction:
This tutorial is aimed at describing the various functions of the Kismet entities found in the 'Events' portion of the Kismet Context Menu.

Assumed knowledge: 'Intro to Kismet', 'Kismet Variables', and 'Kismet Actions' tutorials and how to create a simple test map (BSP, a light, a pathnode, and a playerstart).

Events, generally, are detectable occurences in the level. They often involve other actors and usually are used to kick off other actions in Kismet.

*Note: After reading the 'Intro To Kismet' tutorial you should know how to create Kismet entities through its context menu.

Any item underlined currently has a tutorial. Those that are not underlined are yet to be written.


Actor: Destroyed

Take Damage


AI: See Enemy


Level Loaded And Visible: Level Loaded And Visible


Level Startup: Level Startup


Misc: Console Event


Pawn: Death

Get Inventory

Line of Sight

See Death


Physics: Rigid Body Collision


Remote Event: Remote Event


Sequence Activated: Sequence Activated