...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.


Introduction:
This tutorial is aimed at describing the various functions of the Kismet entities found in the 'Conditions' portion of the Kismet Context Menu.

Assumed knowledge: 'Intro to Kismet' and 'Kismet Variables' tutorials and how to create a simple test map (BSP, a light, a pathnode, and a playerstart).

Conditions are Kismet tools used to compare/contrast a set or sets of values against each other.

*Note: After reading the 'Intro To Kismet' tutorial you should know how to create Kismet entities through its context menu.

Any item underlined currently has a tutorial. Those that are not underlined are yet to be written.


Comparison: Compare Bool

Compare Float

Compare Int

Compare Objects


Counter: Float Counter

Int Counter


In Combat: In Combat


Same Team: Same Team