...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Comparison - In Combat




In Combat simply measures if the player connect via the object variable is 'In Combat' or not. I don't know how this determinnation is made.

• When a signal enters, it check the player represented by the player variable, and then outputs through True if the player is in combat, and false if the player is not.