*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Comparison - Compare Int




Comparing Ints can be a little more complicated than booleans. As seen in the image below, you have the ability to do several different detections.

• ValueA: The integer value you will compare to ValueB.

• ValueB: The integer value you will compare to ValueA.

• Note: It is not necessary to hold the A & B values in seperate references. It is absolutely fine to simply type them in the ValueA and ValueB fields. But sometimes you need them seperate, for example if you are also performing 'set float' actions on them.

The functionality is fairly straightforard. A signal enters the 'In' and the comparison functions are run on the two provided values. The result then exits via the approprate node.

In the image below, let's say ValueA = 1 and ValueB = 2. When a signal enters, it would compare A to B. Since 1 is less than 2, then A is less than B, therefore the signal would leave via the A < B node and the A<=B node.