...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



UI - Open Scene





UI Open Scene is used to open or begin a UI scene. UI scenes are a whole massive tutorial themselves so we'll leave this at that for now.

• In accepts a signal.

• Success will output if the scene opens successfully.

• Failed will output if the scene fails to open properly.



• The Scene referenced in the properties is the scene being opened. It can also be referenced by an object reference representing the scene. If the object reference is used, it overrides whatever is in the properties under 'scene'.

• The Opened Scene is not referenced in the properties. The object target becomes the opened scene and can then be acted upon by other kismet items.