...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Toggle - Cinematic Mode





Toggle Cinematic Mode can be used for keeping the player 'in check' during something like a cutscene.

• Enable will 'turn on' the booleans in the properties.

• Disable will 'turn off' the booleans in the properties.

• Toggle will 'turn off/on' the booleans in the properties as the signals are received.



• DisableInput will disable any kind of input from the player - like jumping or shooting - while the Cinematic mode is enabled..

• DisableMovement will keep the player in place while the mode is enabled.

• DisableTurning will prevent the player from moving their view around.

• HideHUD will 'hide' the HUD from being displayed.

• HidePlayer will 'Hide' the playermodel for the cinematic mode. Always remember to turn it back on!