...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Timer





Timers are very similar to delays in that they count time, however the time is an 'active count' and stores the amount of counted time in an external Float value.

• The Time is how much time is counted between when a signal hits the 'Start' and another signal hits the 'Stop'. This can be stored in an external float variable so you can record how long it took something to do something.

• A signal will not output through the 'Out' on a timer unless the timer is 'Stopped' - unless a signal hits the 'Stop'.

A timer should not be used like a 'Countdown Clock' or something similar - use a delay for that. A timer is basically used to measure time in-game: it will tell you, through the float variable, how much time passed between a signal hitting the Start, and another hitting the Stop.