*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Delayed Switch





Delayed Switches are switches that are delayed before firing off. A signal will enter via the 'In', and then each link out will fire off sequentially after the set delay time. The delay time is set by an external float or random float.

• The Link Count is how many links the cycle will cycle through.

• The Active Link node is an integer value that keeps track of which of the links is active as they change. For example, if Link 3 was the active link, the integer connected to the Active Link node would have a value of 3.

• In the first, default, delayed switch, the link count is set to 1, and an 'Aborted' Link is automatically added.

• In the second delayed switch, I've removed the 'aborted' link by setting the link count to '0' and then setting it to 3. Thus I have 3 links.
A signal will come in, delay for the time set in the random float, and then fire off Link 1. The delay time will recommence, and when finished, will fire off Link 2. Finally, the delay will run once more, and then Link 3 will fire off.