Possess Pawn will swap the AIController for
a specific pawn with a new one.
• The Target is the object variable representing the pawn
that will receive the new Controller.
• The Pawn Target is the object variable representing
the new AIController.
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• bKillOldPawn will kill the target pawn upon possession
if checked.
• bTryToLeaveVehicle will tell the target pawn to leave
the vehicle they're in if checked when the possession occurs.
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