...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Possess Pawn





Possess Pawn will swap the AIController for a specific pawn with a new one.

• The Target is the object variable representing the pawn that will receive the new Controller.

• The Pawn Target is the object variable representing the new AIController.



• bKillOldPawn will kill the target pawn upon possession if checked.

• bTryToLeaveVehicle will tell the target pawn to leave the vehicle they're in if checked when the possession occurs.