*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Possess Pawn





Possess Pawn will swap the AIController for a specific pawn with a new one.

• The Target is the object variable representing the pawn that will receive the new Controller.

• The Pawn Target is the object variable representing the new AIController.



• bKillOldPawn will kill the target pawn upon possession if checked.

• bTryToLeaveVehicle will tell the target pawn to leave the vehicle they're in if checked when the possession occurs.