*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



IsAffectedByLightingChannel





IsAffectedByLightingChannel enables the light channel a particular object is contained within to be detected during the course of the level's runtime.

• The Target is the object variables representing the actor.

• The True/False outlets send out the signal depending on the light channel detection. The light channels can be chosen by selecting them in the properties box show below.