*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



Level - Wait For Levels To Be Visible





Wait for levels to be visible is used to 'pause' events in the level until level X is visible and available for play.

A kismet signal cannot take place in a level that is not loaded yet. So if there's an event that takes place in map 'A' that causes something to happen in map 'B', then this kismet action can 'hold' that signal until the associated level or levels are availble to receive the signal.

• Wait will cause the signal to wait until the levels designated in the LevelNames are finished loading.



• bShouldBlockOnLoad (I think) will block players from entering the level area until the level is fully loaded if checked off.

• The level is commonly assigned by typing in the level name under 'LevelName' and additional levels may be added by hitting the green circle to open more level slots.