Wait for levels to be visible is used to 'pause'
events in the level until level X is visible and available for
play.
A kismet signal cannot take place in a level that is not loaded
yet. So if there's an event that takes place in map 'A' that
causes something to happen in map 'B', then this kismet action
can 'hold' that signal until the associated level or levels
are availble to receive the signal.
• Wait will cause the signal to wait until the levels
designated in the LevelNames are finished loading.
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• bShouldBlockOnLoad (I think) will block players from
entering the level area until the level is fully loaded if checked
off.
• The level is commonly assigned by typing in the level
name under 'LevelName' and additional levels may be added by
hitting the green circle to open more level slots.
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