*Note: I created the most of the tutorials using the Roboblitz and Gears of War editors. Based on the engine, and the version, some properties specified may be in slightly different locations than what is displayed in the screenshots.

If you need to learn how to create a basic map I would reccomend:
For UT99, UT2K3 & UT2K4: the Unreal Wiki.
For UT3: Waylon's Tutorials.



IsIn ObjectList





IsIn ObjectList will run a check to see if a specified object is contained in a list of objects.

• The Object(s)ToTest is the object the action is being perfomed upon.

• The ObjectListVar is the variable that contains the list of objects to check against.

* Note: For a description of the object list variable, please see the Kismet Variables tutorials.



• InList: Outputs a signal if the ObjectToTest is found in the list provided by the ObjectListVar.

• NotInList: Outputs a signal if the ObjectToTest is NOT found in the list provided by the ObjectListVariable.

• bCheckForAllObjects: I 've not used this, but my guess would be that it checks its array against a list. If all the entries match up, the it fires off. If even one is missing, then it will not.