...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Gate





A Gate controls the flow of signals and can effectively activate/deactivate other entities when used together.

• In: Signal comes in. If the gate is open, the signal will pass through and go out the out. If the gate is closed the signal is stopped.

• Open: A signal attached here will 'Open' the gate (if closed), allowing signals entering the 'In' to pass through the gate.

• Close: A signal attached here will 'Close' the gate (if open), stopping signals entering through the 'In'.

• Toggle: I've never toggled a gate, but I would presume that this switches between 'Open' and 'Closed' whenever a signal hits it.

• Out: The signal exits the gate.

• bOpen: If this is checked, the gate is open by default. If unchecked, the gate is closed by default.