Finish Sequence will send a signal out of a
sequence so furthur commands can be used.
• First, a sequence must exist. I created a sequence and
named it 'Tutorial'.
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• I threw a few entities into the sequence. Upon LevelStart,
there will be a short delay, then Kismet will output 'Tutorial'
to the screen.
• The OutputLabel is where the name of the Finish Sequence
label goes. Since there can be multiple outputs to one sequence,
I find it handy to comment my Finish Sequences with the OutputLabel.
• Once the OutputLabel has been assigned, navigate back
up to the parent level and you'll see the sequence with a new
output carrying the label you gave it.
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