...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Finish Sequence





Finish Sequence will send a signal out of a sequence so furthur commands can be used.

• First, a sequence must exist. I created a sequence and named it 'Tutorial'.



• I threw a few entities into the sequence. Upon LevelStart, there will be a short delay, then Kismet will output 'Tutorial' to the screen.

• The OutputLabel is where the name of the Finish Sequence label goes. Since there can be multiple outputs to one sequence, I find it handy to comment my Finish Sequences with the OutputLabel.

• Once the OutputLabel has been assigned, navigate back up to the parent level and you'll see the sequence with a new output carrying the label you gave it.