...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Camera - Depth Of Field





Depth of Field alters the target's - usually the player's - field of view. It's very much like changing/altering the FOV (Field of View) but with some extra settings.

• Enable will turn it 'on'.

• Disable will turn it 'off'.

• Target would be the entity whose view will be affected (usually the player).



• Personally I've not played around with this but the settings seem to be pretty straight forward so... moving on...