...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Cause Damage





Cause Damage is used to cause damage on an object.

• The Target would be what is receiving the damage, and this is a necessary variable.

• The Amount is how much damage is caused. This can be set using a float variable, or can be set in the properties as 'DamageAmount'. If a float variable is used, it will over-ride whatever value is entered into 'DamageAmount'.

• Instigator: The instigator controls who 'instigates' or causes the damage. You can set up the instigator to be anything referenced in kismet that then causes the damage to happen to the target.

• Damage Type: It's specific per game and is selected using a drop-down menu.

• Momentum: Not quite sure what this does, although I could guess.