...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

If any of the information presented is incorrect, please do contact me at vincennes999@yahoo.com and I will correct it. Please put 'tutorial correction' or something similar in the subject line so I know it's not spam.



Camera - Camera Shake





CameraShake is used to 'shake' the viewcamera of the player..

• Timed will shake the view of x amount of time.

• Continuous will provide a continuous shake.

• Stop will stop the shake regardless of if it's timed or continuous.



• The Target is the entity viewing the shake and will most usually be the player.

• The epicenter can be a location removed from the player where the shake is at it's most intense. Then, as the 'target' moves away from the epicenter, the shake will reduce in intensity.



• All the sub-settings are fairly self explanatory and as one can see, they allow many apsects of the shake to be adjusted - intensity, timing, rotation, and more.