...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

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Attach To Event





Attach To Event will attach an object/reference to an event.

The example below would spawn a pawn at PathNode_0. The pawn would then be represented by the ??? Object Variable. Say we need something to happen when that pawn dies. Since the pawn was created after the level started, we need to give Kismet something that will represent the pawn so that if that pawn dies, Kismet can detect that change, and then fire off a signal from a Death Event. So the 'Attach To Event' attaches that pawn's reference (as the attachee) to that particular Death Event.

• The instigator on the Event is not really important here as the object is being associated with the Event through the 'Attach To Event'.