...The tutorials and forums about UEd mapping were what taught me the most about using the editor. This is my way of giving back.

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Activate Remote Event





Activate Remote Event will send a message across Sequences, from within the same sequence, or even to a different level entirely (if loaded) to fire off a signal from a 'Remote Event'.

• The Event Name is the name of the remote event, and I suggest making it somewhat level/sequence specific. This is the name that is entered into the 'Remote Event' to tie it to this activator.

*Note 01: I highly reccomend using the Event Name as the Object Comment. It makes it much easier to track down Remote Events and Activators when looking through a full Kismet screen, or through multiple sequences.

*Note 02: This is personal experience and may not apply to all versions of UE3: If a several of the same Remote Events are activated at once, I've found that some of the Remote Events either do not fire or, at least, the signal does not get through all of them. Just something to be wary of.